There is many different types of Items you can acquire throughout the land, but gear is your items.
Your “Gear” is composed of the Armour and clothes you wear, the Weapons you wield and any Consumables or Treasures in your bag and on your belts.
Equip Load
Your adventurer can only equip so much gear before they exhaust all of their Stamina.
Any equip-able set of armour or weaponry will typically have a listed weight value. If you find magical tools or other forms of treasures they may have a listed weight value too. Consumables do not take any space as they can be stored in pouches, pockets and wherever your adventurer pleases really.
Gear weight in this regard is only relevant to the armour you’re directly wearing and the gear you’re specifically holding in your two hands.
Gear Weight
This is a general rule of thumb regarding common gear weights:
| “Worn” Gear | Weight |
|---|---|
| Robes | 1 |
| Light | 2 |
| Medium | 3 |
| Heavy | 4 |
| ”Held” Gear | Weight |
|---|---|
| Light One Handed | 1 |
| Light Two Handed | 2 |
| Heavy One Handed | 3 |
| Heavy Two Handed | 4 |
Carry Load
This game actively ignores codifying the ability to carry a finite amount of gear on your back/in your pockets. It simply doesn’t matter, unless you need to wear it or hold it in your hands, gear doesn’t have restrictions. Obviously this could be abused, so just be reasonable, discuss it at your table if you think it may be a problem. If you need a suggestion for a mechanic to codify it, consider limiting carry weight to your amount of stamina.